
Weapon proficiencies can also be increased with practice, even beyond the limit set by Weapon Mastery, but the rate of increase will slow down as you get further from the limit.Įach point reduces the damage to your shield takes when blocking a hit by 8%. Beyond this limit, you cannot increase weapon proficiencies by investing points into them. Maximum of 140% more damage.Įach skill level adds 40 points (starting from 60) to your weapon proficiency limits. Finally, higher Power Draw makes powerful bows easier to use by improving your accuracy and the time you can keep your aim steady while the bow is drawn, though this cannot overcome having a low proficiency with bows. Power Draw also adds 14% to each hit with the bow, until four levels beyond the bow’s minimum Power Draw requirement for example, if the bow’s Power Draw requirement is 2, then a skill level of 2 will add 28%, while a skill level of 6 will add 84%, while any level beyond 6 will still add 84%. More powerful bows have a minimum Power Draw requirement to use. Some thrown weapons require a few points in Power Throw to use (e.g. Select 'What can you tell me about your skills?'.Select their name on the 'Party' screen.To assign a player's character's skill points use the 'Character' screen. When a character levels up they are granted a skill point (characters are ready to level up when they have a '+' next to their name). Once this level of skill is achieved, other members of the party with the same skill only serve a backup role in case the party leader falls below the health threshhold for their skills to be active. This means that party skills can obtain a maximum level of 14 when the player character is trained up to level 10. If the party's highest skill is not from the player character, the member who has the highest level in that skill will determine the party skill base value, while the player character's level will grant level bonuses according to the chart: If the player character has a sufficient level in a party skill, a bonus will be awarded. Therefore multiple companions with 'Trainer' can be used to give a greater advantage to the party. However, in the case of 'Trainer', the whole party benefits from bonus experience. In general this ability only benefits the individual. Personal skill A personal skill grants an ability to an individual party-leader or companion. However, only the party-leader's level in the skill is used. Leader skill Like a party skill, a leader skill grants an ability to a party. If the player has a party skill trained to level 2 or higher, a bonus may be awarded (see below). The level of a party skill is chosen from the party member who has the highest level in that skill, regardless whether it is the player or a companion. Party skill A party skill grants an ability to the party as a whole. The type of a skill determines how it affects the party.
