Resisting the urge to create a fashionable, contemporary vision of the future, with floating holograms, shiny surfaces, and smooth curves, The Creative Assembly have instead looked to the production design of the original film for inspiration.
It’s the most visually striking game world since Deus Ex: Human Revolution.īut while we’ve explored environments like this before in games like System Shock and Dead Space, it’s the art design that sets Isolation apart. Occasionally the tight spaces open up into larger areas, but most of the game is spent in the claustrophobic confines of its twisting, metal bowels. Lights flicker, automatic doors malfunction, tangles of cable drip from maintenance panels, and steam spews from broken pipes. It’s in the process of being decommissioned, and is in a severe state of disrepair.
Sevastopol is a labyrinthine warren of corridors, vents, and tunnels.